top of page

Client Feedback

Technical Summary:

With Beta coming to a close, we once again handed in the gameplay videos and the most recent packaged project for the client to test and give feedback from. The above document is an evaluation on several aspects of the project, looking at how we performed as a team, meeting deadlines and the level of quality the project is at. A useful aspect of this document is pointing us in a similar direction we noted from the QA Testing, that the overall direction of guiding the player is lacking, and helping to suggest a couple of ways we could improve on this issue. This continues to show the benefit of communicating with the client, helping us to generate ideas, but to also help with the direction we should move ahead with.

Reflection:

The feedback is once again great, knowing that we are following the correct lines of visually overhauling the game to build this immersive experience, and knowing that we have continued a good standard of communication is also good. As mentioned by the feedback, we should look at ways to help the player navigate the environment even more, giving them a more noticeable tutorial to see the tools and buttons to press throughout the game, as well as looking into how we can have the player follow specific objectives to the method they chose. I think this warrants a look into the marker system we had started and fixing it to work more efficiently, as well as using the same scene capture camera to use for the inventory map to help with the confusion of navigating the map.

Beta Client Pitch

Technical Summary:

The above video is a piece of a client feedback call at the end of May, in the closing days of Beta production. We received feedback from Sam (Next Gen Skills Academy) and Stephanie (Freelance Consultant) regarding our overall pitch and current state of the game. For this, we decided not to use our original Group Pitch and use one of the gameplay videos that showed off a bunch of mechanics, which worked better than a live demo, before we spoke about some of the plans for Gold, and showed off our Beta Trailer for the first time.

Reflection:

This was a very helpful feedback call, helping us understand the small details we could include to help the player experience even further, with improvements for the Enemy AI, and how we can improve on the overall creation of a trailer, and how we can better pace it. It was also really fun to express the improvements and developments we'd made throughout the period in relations to previous feedback and our own playthrough experiences to improve the experience of the game. This call was a lot better than the Alpha, being a lot more prepared and more planned out that the last, as well as being a full team in this experience, but I do also feel like we could have been more prepared to show off the gameplay video, by knowing when specific mechanics so we could talk about them in more detail.

© 2024 - 2025 BY ELIOT WILLIAMS. Powered and secured by Wix

bottom of page