MY PORTFOLIO
01
THIRD-PERSON ACTION ADVENTURE

DESIGNER
Pirate Wizard Game was a 5 Day Games Jam that me and 5 others took part in at the end of our first year of college. This was a Third-Person Game where you fight Pirates and Fishmen on a remote island.
02
THIRD-PERSON EDUCATION

DESIGNER
Composting Game was created with the intention to educate people on the benefits of Composting. I created this with a similar team as Pirate Wizard, where we all worked hard to create this idea. We wanted something laid-back and not as huge as our previous works. With 4-days to create this project, we went through a very brief idea development stage, but built on a very simple idea.
03
FIRST PERSON SHOOTER

SOLO PROJECT
Between the transition from the end of my first year to my second, I spent a couple of weeks working and planning a game centred around archaeology, where randomly generated dungeons would be generated with totems to collect and put in a museum. This turned from making a proper game into more of a test for random dungeons.
04
TOP DOWN GAME

SOLO PROJECT
As a part of my Production Management lessons, we were given a mini-project to work on where we had to convert an older game into a virtual rendition.
05
FIRST / THIRD PERSON STEALTH GAME

SYNOPTIC PROJECT
To finish off College, we had to complete a 6-month-long project where we had to plan, develop, and reflect on a game we develop as a group. Together, we created Tactics, Tea, and Tentacles, a Sci-Fi stealth game.
06
TOP DOWN ROGUELIKE

DESIGNER / PROGRAMMER
Homunculus Havoc was a game developed as a part of an end of year Games Jam with the theme of things that don't mix. Homunculus Havoc is an infinite roguelike game where the player enhances their skills every wave, as the enemies become larger in volume and more powerful.