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Tactics, Tea, and Tentacles

ROLE

Team Lead, Level Designer

DESCRIPTION

Tactics, Tea, and Tentacles is a single-player stealth game, in which the player must buy and locate resources around their home town to help them follow escape methods to survive the rule of the British Empire.

YEAR

2025

GENRE

Third/First Person Stealth Game

PLATFORM

PC

LEVEL DESIGN

Alpha Overview

The Alpha Production was probably one of the longest periods of the whole project, having a very strong focus on the Programming of Mechanics and Functions, and several UI elements to really help build the game. I learned a lot of new skills in the forms of moving images in the UI, assigning images inside the UI, and how to allow the player to crouch. This was such a strong start to the project, really outlining the basics of the game in a way that we could easily build the scene and other features around what we already had, for example, we set up the UI to include the assets we would later feature in the game, helping us to really easily update the UI.

Beta Overview

Beta Production also served as a strong period of time, unifying us in creating and designing a truly spectacular world and a fun game. Having spent nearly two months on this period, I'm super happy with everything we accomplished throughout this period. I'm significantly happy with all the new skills I've learned throughout this period and how significant testing and optimising the game can be. My favourite element of this period was seeing the visuals evolve as the days went by, going from such a linear and empty experience to such an immersive and entertaining experience. This is by far the most immersive experience, improving the atmosphere and mood substantially, to really add this alien experience to the level.

Gold Standard Overview

Having spent only a few weeks on this period, I'm super happy with everything we accomplished throughout this period. I'm significantly happy with all the quality of life we've developed throughout this period and how this significantly improves the Player Experience. Although Gold Standard was quite a small timeframe, I feel like the feedback from Beta significantly impacted the direction we took this period in, focusing on polishing the game more, rather than adding more features into the game. This period is a strong reminder that feedback is such an essential part of a games' development cycle, and that sometimes getting some feedback and working on the player experience is a more beneficial development than adding more features. 

Interested in playing this Game?

With the project officially concluded, we've released the most recent version of the project for people to play for free. This project is such a special and well crafted experience, that we are more than happy for people to experience what we've developed. We also developed a trailer alongside the page to help promote the game.

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